Now you can feel things in the metaverse—if that’s your point.
A device that looks like a candy but actually does something much more interesting: it makes online fact tasteable.
The process of iontophoresis, described in a study published in the , involves the transfer of flavor-inducing particles through “agarose moisturizers.”
When users kiss the system, their mouth is mixed with food-grade chemicals to make up to nine different flavors: honey, sugar, citric acid, cherry, passion fruit, green tea, milk, citrus, and grapefruit. The excitement of olfactory sensations gives the flavor more depth.
An olfaction interface based on 7-channel odor generators is also included in the gustation interface system to enable both gustation and olfaction feedbacks in [the ] metaverse,” according to the research team. The system worked across electronic, mixed, and mingled reality environments.
The system’s electric current remained below 2 volts, which is significantly below the 30-volt people safety threshold for electric shock.
The engineering feat incorporated a sizable amount of technology into its little 15-gram frame, making it the same weight as a Sweetie Pop. Using ultra-thin printed circuit boards and a 3D-printed polyester cylinder, the crew squeezed a lithium-ion power, computer, and Bluetooth unit into an 8x3x1 inches system. The lollipop’s place was matched by motion sensors in both online and real worlds, ensuring a smooth integration of taste and action.
Users can also change the energy by changing the flavor intensity.
Each collection of flavor-producing conditioner lasts about an hour before loss. The team intends to make up to 100 unique flavor combinations available in upcoming versions. Beyond the latest one-hour limit on the gel’s duration, the researchers also needed to work on the scent delivery system.
In VR, there is more to what Multimedia seems to have.
The creation of the Hong Kong team arose from a growing number of devices attempting to automate people sensations. Another labs developed likewise brilliant approaches—mainly focusing on discretion.
Researchers, for instance, created origami-inspired sensory products that simulated patterns through folding structures controlled by little motors. The folded angles were changed so that digital surfaces didn’t feel as hard as concrete or grass.
A mobile sensory program combines mechanical, electrotactile, and thermal feedback to restore sensations of harshness, slipperiness, and temperature changes. Users might experience simulated economic conditions or feel the texture of electronic objects.
The” Grabity” glove simulates weight and stiffness when manipulating virtual objects using vibrotactile feedback. The xTouch structure, in contrast, completely avoids gloves by using transcutaneous electrical nerve stimulation to generate tactile sensations in the hands.
Without the need for additional equipment like gloves, there is even a research that provides details on how scientists straight stimulated the brain to make people feel things.
A team of scientists discovered that specifically synchronized visual, auditory, and sensory cues can trigger the brain’s sensory cortex to create the illusion of ghostly touch in VR in the field of real medical research.
These findings may lead to new treatments for problems like phantom limb pain using Multimedia. But there’s certainly some recreational use, while also, which could make the still-niche VR a worldwide phenomenon, bringing people together and sharing interactive experiences.
Just remember—if in the future you decide to share a VR experience with your friend, ask before you lick.
GG Newsletter
Get the latest web3 gaming news, hear directly from gaming studios and influencers covering the space, and receive power-ups from our partners.