Eve Online father CCP Games has appointed a former analyst at the Central Bank of Iceland as its new Nose of Economy. In this part, Stefán Þórarinsson may become conducting “experiments” where he will stick with the digital economy of its future blockchain-based survival game Eve Frontier—in the quest of creating the best player-driven economic system.
Þórarinsson believes that there aren’t any substantial differences between working with real-world markets and digital people. That said, the main issue he sees is the lack of research and data that is regarding virtual—and particularly blockchain-backed—economies.
As for, his second “experiment” will mainly focus on recording and observing how the world of Eve Frontier works while the game is now in a sealed alpha state with a minimal player pool. Eve Frontier is being built in the Ethereum habitat on Redstone, a gaming-centric system for automatic worlds created with Optmism layer-2 scaling software.
” We want to do representations of the pricing structure, but when there are shifts, we know what’s going to occur”. Þórarinsson told ,” We need to get information on how economic policy impacts the Frontier business and, in the best case scenario, we would get the desire curves and provide shapes. We need a lot of data” . ,
” The next tests are dependent on the benefits from this trial”, he explained. ” But the aim is just to find a better understanding of the finished business before we decide sometime in the period that we will start it—and then we get more knowledge”.
By a closed economy, Þórarinsson is referring to the game not yet having a token that can be exchanged for real-world currencies. Once the economy opens up to this possibility, the stakes get much higher. Given that, he wants the financial system to be as perfect as possible before then.
After this initial experiment, the game will enter a series of 60-day cycles in which new gameplay and economic features will be added to the game to further the “grand experiment”, as CCP Games CEO Hilmar Pétursson put it.
All of this is in the quest to build a simple, yet flexible player-driven economy. At its core, Eve Frontier is a survival game, so much of the infancy of its economy surrounds sustaining the brutal world CCP Games has created. Once players are comfortable with living in the world—a world that Pétursson once told is “literally trying to kill you “—then they next need to defend themselves against other players which, in turn, creates new economies in the game.  ,
But after this, Eve Frontier wants to leave it to the player to decide where to go next.
” The economy, at some point, takes on a life of its own and ideally lives to such a point in time that Stefán and I don’t have to be involved”, Pétursson told . ” The world has become autonomous, and the society within it has been shaped into taking over all the roles”.
In Eve Frontier, players can create custom missions and bounties by writing a smart contract using Ethereum language Solidity. At its most basic level, this can help a player obtain an in-game resource they’re struggling to get themselves. But at its most advanced, players could craft the beginnings of a new economy and replace the need for CCP Games to warden the game’s evolution.  ,
” We should provide a very transparent survival ground for them to show what they can do”, Þórarinsson explained. ” It’s a player-driven virtual world. That’s what we want to build”.
Pétursson told that he expects the economy to be opened up within the next couple of quarters, meaning a token launch would likely happen during this period. But he admits it will be years until CCP Games is “fully hands-off”, leaving Eve Frontier with a fully self-sustaining economy underpinned by autonomous smart contracts.
” This really is a game-changer, for lack of a better word—for not only games but for the world overall”, he said, in reference to Eve Frontier’s usage of smart contracts. It’s similar to how AI and graphics cards ( or GPUs ) proliferated in the gaming world before being adopted and expanded for uses in other industries, Pétursson observed.
” Games often have a tendency to show the way quicker to the rest of the world”, he concluded.
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